Here's some concepting for a brown note emitter that I'll be modeling out for one of my classes. Let me know what y'all think of the direction I'm heading in. Time to paint the town BROWN!
Really? People actually do this? Wolfire gives out the source-code of Lugaru as a thanks for all the charity money they raised with the Humble Indie Bundle, they specifically state (in the blog iCoder uses as proof nontheless) that it's for mod making and that they may not use the code to redestribute the game without…
I've released a small update addressing a few issues in the 1.2 release, 1.2.1 release notes are the following: * Updated all graphs to Substance Designer 2019.1.0: make sure to use this version to open the sbs demo files (sbsars are still compatible with the previous version). * HairTG – Tiler template…
What I do is make sure my high poly models have UVs (even auto UVs from zbrush), decimate the meshes and take them all into maya. In the hypershade make a surface shader, then in mental ray materials, go to texture and get a mib_amb_occlusion node. Plug that into the default slot of the surface shader. In the settinngs for…
I am looking for someone who can do code for a facebook game, this will be a free job, but can turn into paid work if all goes well. If you have any interest please contact me jcheek13@gmail.com
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…
Hiya, I've been on this project just for a week or so, but I can't spare the time to redo parts of it as I've got a lot on my plate with other modules etc. I last saved this perfectly fine, no issues. Then when I copied to the memory stick, I changed the project folder name and used it on another computer. That's when I…
Thanks @JoachimC! I cover some of it here. I like your shapes so far! What value do you have on your normal node? I think you can crank it higher to get a sharper look. Colors also need more variety. Find a good photo of a rock and use the gradient node to get all the nice values. I've noticed that adding a bit of noise…