I'm taking another look at how to capture AVIs from our game runtime, and I found this old thread. http://boards.polycount.net/showflat.php...=true#Post98226 I wonder if Poop's external drive worked great or not. CamStudio and the like are not usable, they hit the CPU and HDD too hard, kills in-game performance. Svideo out…
as the title says, which software do you prefer, which workflow/technique gives you the best results. I have been using the technique where you put a plane underneath your object/character so you get a top down direction lighting look, but I think it was maybe Earthquake mentioned ages ago, this is not always desirable. I…
I'm going to composite some high frequency normal map detail on my low frequency normal map that came out of mud box. What is the best technique to do this. Is poops tutorial still valid or is there some new secret way. Also noticed crazybump can composite normals is that good or should I just use photoshop.
Hi guys :) So this seems to pop up quite regularly, so I thought I'd just ask to find out what the best way to iron out these little 'pinches' in the early stages of modelling. I've tried a few different methods such as clay and smoothing, but it seems incredibly tedious and 50% of the time it doesn't work out. Appreciate…
Well, it still isn't exactly the best tree in the world, but I guess it's at least looking way better now. I definitely need to practice modeling plants :\
Cage= mesh optimised for condusive results in sub-d modeling, or sculpting app lowpoly model= mesh optimised to show the best silhouette with the least amount of triangles.