Monolith is still looking for people. We are looking to hire a good number of artists ranging from leads to juniors. Character Art Lead, http://www.lith.com/jobs.asp?j=art3 Senior Character Artist, (link coming soon) Character Artist, (link coming soon) Primary Art Lead, http://www.lith.com/jobs.asp?j=art2 We also are…
My personal favorite right now based on graphics would have to be the Crysis engine though Unreal 3 and the Bioshock engine run pretty neck and neck in abilities as the Cry 2 engine . As far as user ease goes I would have to say that from what I have used Never Winter Nights 1-2 engine is pretty much universally regarded…
Looking for work. Discord: .rockenroll. (Rockenrolla#7706) https://www.artstation.com/markvano Email is in image (to prevent bots) Please contact me for any inquiries.
im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Well I got a little side tracked while I dove deeper into learning Godot and as much fun as I was having in I've decided that it's just not the right engine for this project at the moment. To ease back into it I did another design pass on the player character to try and match what I did with the lich dude.
For macro scale variation on things like rocks it is pretty common to use world space projected textures. that's done in the shader in the engine. Images would help a lot. Words like "large" and "better quality" aren't very precise.