Hey all, Recently making the transition from 3ds Max to Maya. So far so good, except how horrible my renders are coming out (normals). I've tried using Turtle but I don't think I can "bake" properly as I'm not using LT and the bake button isn't anywhere to be found, I've tried rendering by hitting the Clapperboard but I'm…
Oops! I almost forgot to mention some MEL tutorials that I've run across that might be useful to you: http://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/mel/index.html http://ewertb.soundlinker.com/mel/mel.095.php
I'm trying to make some selection shelf buttons, specifically for selecting limbs, or fingers or the like... by clicking on a control object and have the active selection extend to include the hierarchy. e.g. clicking on the wrist might select metacarpals and all the fingers. clicking on the knuckle would select the…
Hi, I've created a toolbox with a bunch of buttons written in MEL. I'm wondering if I can port that window into Python without having to completely rewrite all the buttons, just re-code the GUI. And if so where should I go to learn how to create a Phython toolbox, I checked the Maya help and didn't really see a tutorial in…
Hi all! I am trying to do a script who can do two diferent things depending if something is selected or not. I am looking a command like the “object exists,” let’s say… if( something is selected ) { // do this } else { // do this instead } I think it could be something like this but is not working if ( `ls -sl True` ) {…
I was wondering if anyone could point me in the direction of some good tutorials or possibly give me some tips on how to set up a spinal stretchy rig. However, the method I'm really interested in and looking for has the rig being set up through mell scripts. I was also curious if there is anyway to limit an object's…
Hey there, I'm trying to write a simple script in MEL, at least I hope it's simple, to select a series of joints, toggle select the translate and rotate attributes from the channel box, and then bake simulation (because I want the simulation to only bake those attributes). Does anyone know how to grab those attributes from…
it would not be possible to remove the Mel from Maya all ui and keys run Mel or python commands, and the marking menus and tool uis are generated with all Mel.