Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
Portal 2 Personality Core (Test Render 1) this thing is rigged and animated. i was gonna post posted that in the animation WAYWO and probably subforum for feedback. i still should. only things against it: model/textures were also all scratch built, and there is no thread up this year. so the plan of attack involves both…
Also a thing I already talked about with Juniez for the Crossbow animated rods is to take assign a different animated texture to a specific animation sequences where the animated texture is synchronized with the animations. This sure will take some effort and quite a lot of space but it would create a very lovely effect of…
Her shirt looks like the front is made of cardboard because it's not wrinkly like the rest on the sides. I'm gunna say you took the wrinkles too far on the sides as well, and the pants texture still bugs me as not looking like real pants because of the missing seams and such. Her hair is also a bit odd, why do her…
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
[ QUOTE ] Could you show a quick diagram of what you mean with the eyes?. [/ QUOTE ] Uuuh, eyebrows, eyelids or the actual eyes. And what kind of 'diagram' are you actually looking for? [ QUOTE ] Yea, I think your right on the mouth. I need a bottom middle orbicularis. Maybe a free standing bone inside the mouth for both…
yeah , i suck at animating too ... i just cant understand some of the tools in 3d apps animation controls, i cant stand non-linier stuff, like curves to control movement dropoff, it seems that it was designed for programers to be able to animate , not animators. if i could i would probly change almost all of the things…
hello i am ghost, i wish to become an master at drawing animals (dogs, cats etc) and landscapes. right at the moment i am still in high school ready to get out and find a nice job. so i can make money while working on becoming an master at drawing animals and landscapes. then do animation for the animals. :) i have been…