I was originally planning on starting a new topic for discussion of design and story development for my entry in this contest, but decided that it would be better to maintain that discussion here, as a potential learning resource for the other competitors [I just hope it get's enough attention here]. My plan is to create a…
Hello all. I'm trying to use a pattern that feeds into the Distance node that feeds into the Edge Detect node so I can control the edge width and roundness. However, often times I run into this problem where the Distance node creates these squiggly borders that Edge Detect will pick up and they are no longer the desired…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
The part that rings the most true for me is the fact that we all come to this industry wide eyed and idealistic with ideas about how to make games. We quickly discover that its a very select few that genuinely get to decide and design the games and they are very protective of their turf and that realization can cause…
http://www.youtube.com/watch?v=VjgidAICoQI&mode=related&search Sounds cool, but it also makes me think that we got hit by a big ass comet 70 million years ago that was mostly water. Where else would all this water have been before hand? A comet would also explain the sudden groth, as the comet would have its own mass that…
A pack of 16 game props, each with a dramatic destruction animation. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25667 Watch a demo video here: http://www.rivermillstudios.com/video_destructible_props.html The props come complete with dynamic pre-baked animation, sound effects,…
Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…
It seems my points are being lost. I'm not against using third party apps to generate maps, but currently the 'suggestion' is that DDO can create the curvature map from your input maps. However as half a dozen people in the 'support' thread have discovered it fails to account for geometric edges, thus leading to developers…
@perna its great that your serious about this but i find the idea that the "best" modeling tool set can be determined through casual discussion and ad hock examples by a group of highly partial modelers on a polycount thread a bit silly. whos the judge ? essentially everyone defends there work flow and choice of tools…
Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal was to create a company within the entertainment sector. Now its Founders is interesting in creating a game. Group Name is Ultimate Eclipse Interactive.…