Hello everyone, I am currently creating a animal for my game and have a question about how UDK calculates bones. Currently I have one Armature, with 50 or so bones but only 30 are used on the animal. The other 20 are used on something that is attached to the animal. The reason I have done it this way is that it makes…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
As far as I know, out of range curves don't work with biped's normal controllers but it will work on sub-animation controllers, which is probably useless for what you want, unless you want to do all of your animation on the sub-animation controllers... I wouldn't recommend that, I haven't ever tried it. But just incase you…
Hey people I just wanted to quickly post my problems here see if anyone has a solution, I have also posted on crydev forums here http://www.crydev.net/viewtopic.php?f=315&t=104663&p=1201001#p1201001 Waiting for replies, but never hurts to look in 2 places :) So I am attempting to make my own rig (I am using 3ds max biped,…
Well here's the pre-final of the third video I had to do, barring any changes requested from the client and some small personal adjustments I want to make that I'll hopefully be able to squeeze in (make the spline that the cars follow in the intro a bit smoother for the animation, disable the emerging fuels text when the…
Hi guys! I'm finally at my last year of university, hoping to find an internship and a job soon. I'm currently working on the pre-production phase of my final university project, ( which consist to make a game ). I would like to ask you guys if you have some tips to recommend? Any workflow (Agile, Scrum, etc...), software…
https://youtu.be/s4wIxvLLh1M https://syncsketch.com/sketch/3f7a50598b1b/?offlineMode=1#1332381/1366016/f_0 AUDREY II / PERSONAL PROJECT
WIP , I did a playblast for the animation, recently converted to curve from a step blocking stage.
I am open to take note of any feedback that can help me reach a higher level and turn it…
I just didn't like those Quake 3 animations. I know Paul Steed is talented, so it makes me wonder about the tools at the time.....Uhmmmmm, character studio is the devil. You also have to keep in mind editable poly was primitive in Max 2/3 as well. You had to use editable mesh back then. Bones sucked big time in Max…
To change the clothes your character is wearing in-game just change the player model's material. You could perform this action on a button press. Just write a script with a public function, get a player reference, get the player's material renderer component, and then change the material to something else. For the weapon,…
Hello there, I'd like to bring to your attention that akeytsu has recently changed its pricing, and is now free to use. You can learn more about this news here on the official website : https://www.nukeygara.com/blog/news/a-new-page-for-akeytsu Note : as the free version is temporarily the educational one, you need to…