Hello, sorry if I didn't make myself clear. I was looking at the UV maps for some character models from Uncharted 4 and noticed the artists seem to emphasize greater UV space in the face regions of the eyes/nose/mouth and less in the scalp and neck. I would like to know how I can do something similar with my own character…
There really ought to be a move to making this distinction so artists do what they need to get hired, vs do what they need to compete. Thinking that this is lost on most artists who cannot see a video game as a product built for profit. Likely why being laid off felt like such a shocker, it didn't really matter how good…
Looks like painted metal to me (metal screws being used to secure it). So, zero metalness. The reflection is probably fresnel in action, because glossy dielectrics (non-metals) have full reflections at glancing angles.
Glad you like the idea :)! You can tip on Artstation, but just having a conversation here and brainstorming about new features is already more than I can ask for. I appreciate the gesture though
Yeah its kind of neat, gripes for me are the non-use-age and clearly beneficial "air ducts" for like the engine+, just looks like weird hanging pieces off the body, might as well use the "free" cooling aspects of going "fast", car refurbishers complain of the same thing, they should be useful instead of just tacked on…