http://www.flickr.com/photos/mikerusby/sets/ Decided that I need to add more work to my folio to include some of my hand painted PS2 stuff any advice comments appreciated
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Looking for critique. I have camelot references, dark age references, with a mix of fantasy art. Including nature and solid rock is what i am going for. thank you. this is what I have thus far.
Hello. IKs can be taken into engines like Unity or you need to bake down the animations to the base skeleton all the time? Do IKs create any problems if included in the animation file? if yes what problems? Thanks.
The ZBrush Characters & Creatures book is now available in the 3dtotal shop! http://bit.ly/10RlQtU This fantastic new title includes sections on speed-sculpting, aliens, quadrupeds, and creatures, and features expert artists such as Kurt Papstein, Caio C
So i plan on making a monster hunter version of Vi, where i will incorporate custom monster armor on her, most importantly including gauntlets made out of a Brachydios! (reference below)
Hello there, I'm making the low poly of a flashbang asset and I included a simplified interior for the fuze but my poly count is at 6K and I'm wondering if this is acceptable for a first person grenade on current/next gen?
If you are talking about the photo above your last post, I didn't sculpt that, its what I use for reference. The figure is included in the (free) software.
The script that grab the active viewport and include an alpha channel was requested in cgtalk forum. So, this is my attempt. Note that the script is not very fast. Test it and if you like it - use it. :) Download from scriptspot
Welcome viewers! Here lies my depository for drawing pieces, including sketches done in free time and finished pieces done for class. If you are moved to offer constructive input and criticism, Please do so!