Hey there^^ I'm interested in your project. please contact me. Here is my Discord I'd : strom_01I will show you some examples for you on there. I hope you like my art style Please let me know
@Alex_J have you seen the making of video of The Matrix Awakens ? https://www.youtube.com/watch?v=xLVJP-o0g28 It seems like that's a good example of what you want to achieve and the kind of technology you'd need to use/create
I know many tools for converting 3D mesh with materials with USDZ, but these tools can't convert animated models to USDZ. For example, glTF / GLB / FBX to USDZ. Reality Converter is a great tool, but I can't install it on Windows.
I would say that applies more to the high poly. The low poly should be a shell around the high - unless the object needs to split apart for some reason, in that case, the internal areas should be modeled. Here's a simple example of an object made up of intersecting spheres. The version on the left uses 30% more triangles…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Sounds like you need a tweak to your shadows, and to your ambient cube map. Shadowed areas shouldn’t be affected by the key light (sun), but should still be hit by ambient (cube map) and masked by specular occlusion. Some example screenshots would help here, in actual prototype game levels, not just single mesh shader…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
Heyo everyone. So I started to work on an idea I had. Although I am not the best at drawing, I will still try to do my best. I tried asking my friend for help as he is better than me, but he is busy so I will have to try myself. I really want to get this out there but I am not sure if I can finish it or not. I guess the…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
Your models are decent and lit nicely on their own... but they could use at least a really small diorama environment per object. Doesn't need to be complex. For example: The first image of the portfolio piece of the axe could be sticking out on a tree stump, and the tree stump could be surrounded by a small piece of grass…