Hi, Hoping someone can help me here. I've recently jumped into zBrush sculpting and I'm curious about everyone's workflow. I have created a low poly model inside of Maya and imported it into zBrush. What I'm specifically curious about is how to transfer the high poly sculpt onto the low poly model and how it works with UV…
Maya for Beginners: Modelling in Maya Tutorial by MIKA Animation Part 1: https://www.youtube.com/watch?v=FCK8...LAd74RMuNL02q1 Part 2: https://www.youtube.com/watch?v=dCbz...LAd74RMuNL02q1 Part 3: https://www.youtube.com/watch?v=CNqo...LAd74RMuNL02q1 Part 4: https://www.youtube.com/watch?v=tRMW...NL02q1&index=4 Part 5:…
Hi all. First time poster, long time lurker here. I'm encountering some weirdness while using batch bake(mental ray) to bake ambient occlusion for a ground terrain object in a level in Maya. If I bake my 1k map within my working scene file, i get a massively blurry result with no fine detail. However if I copy/paste the…
Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. (I am kinda used to 3DSmax) but I seem to have a good feel for the programme already and really enjoying working with the Old Girl :) Although I have an issue and my lecturer…
Hey guys, First off all, sorry if this has been covered already. I know this is not the first thread concerning normal maps, but I couldn't find any thread covering this specific topic. If there is a thread for this already then please direct me there :) Anyway. I had some free time at work yesterday and I decided to do…
I'm know there are probably way to many Maya vs 3D's Max. I also know that both of them are really powerfull weel featured sofware packages. But I wanted to know which of them fits my needs. Basically I'm just starting modeling, I have some experience with Max at school (I'm not studyng art), once I was able to model a…
For any old farts like me still using roadkill, my buddy (Marcus Krautwurst) just updated it to run on modern versions of Maya https://github.com/monster-puppet/RoadKill Let me know if you have any issues. Cheers
Hey my fellow green tooths, Got a bit of a query for everyone, I keep hearing this rumour floating around that Maya is to become the games industry standard and Max is to become more architectural software that it is already used for and I was wondering if anyone had knowledge or any thoughts on this? While Im on the…
Hey there Polycount! I've been working on this enviroment for awhile with the hopes of learning how to use UDK. This is my first proper project in UDK so I've ran into a few problems along the way. Right now I'm scratching my head wondering how to fix this shading problem on some of my modular building pieces. Basic setup…
Basically this: Export the creases that i made in maya to an object and make it work in zbrush, I'm trying that but for some reason didn't work: https://www.youtube.com/watch?v=owCJ1COpOe8 Btw I'm using both maya and zbrush 2019