Hey all, I'm trying to understand some nodes that I'm not familiar with in UE4. I followed a tutorial for a moss shader and am trying to understand what exactly the BreakOutFloat node does, as well as why the R channel has specifically been used to get the values for specular and roughness. As far as I understand, the node…
Your result is the expected result, and the one I got when running through your steps. To fix it, you should just be able to increase the tolerance on the edge detect node. It looks for contrast, and if you notice, in your distance node you can see a subtle gradient in each shape. Your edge detect is just set sensitively…
Great contest, hope I can hang with all this hand painted stuff. Inhibitor idea...so far some marker doodles turret idea, not quite sold on this idea yet
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
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Another quick question on Blender: I have been searching for a way to expose material graph input nodes to material property view, but only find solution that use node group as a workaround. I know we can "drill down" and find these input nodes eventually, and it's fine for simple graphs, but ideally I want to expose them…
The Wireframe modifier can work. https://www.youtube.com/watch?v=kAaToapgBxQ You can put the wireframe modifier before a subdiv modifier, but you will need to enable crease edges on the wireframe mod. There is a workaround; select all your objects, tab to enter multi object edit mode to see the meshes, set viewport to…
That's a workflow I can identify with, and one that maya doesn't take naturally to. Cleanup only works in object mode. It's best to be targeted with your selected options in the cleanup dialog when dealing with shit meshes. As I said, tell it to select rather than cleanup, pick a couple of related things to search for at…