Hi, everyone! I had created a polygon primitive plane, then mirrored it in the X -axis. Then I made it paintable. Then I selected a brush and painted on it. But I can not paint on the original side of the mirrored plane,the brush painted on the roginal plane was be returned back to the other half of the plane…
I recently applied for a job position at a studio that will remain nameless for now. I created a design and the 'director' he liked my design and told me to create it in 3D. I did that and after a while I was told to create designs based on descriptions for the other variation of ships. He took up my time and repeatedly…
So hi there everyone, I've been lurking for some time and have decided it's about time to post something and start working on my 3d in earnest. So I shall start right away by posting my model of a Lancia Stratos. I've been sitting on it for a while and was wondering if you could give me any pointers. Its more for rendering…
stage 6 version. http://joox.net/cat/44/id/1863997 i've watched this 3 or so times, but find i cant talk to anyone about it, all i get are "crackpot conspiracy" looks.
because i have a .mb file here that i THINK was made in maya 5 and i get an "errors have occured while reading this scene that may result in data loss" error when i try to load it up in my copy of maya 6. is this a common problem? maybe the file's messed. is there a free 3d file viewer that i can perhaps grab the mesh out…
Hey guys, I'd like to know how much time does it take from you to model a low poly car interior and exterior? also what is the average poly count of that model ?
To be more precise, my understanding is each material in Blender has its own "shader graph": so can I share a single shader graph between materials, so that when I can update one material's shader graph, it will reflect changes in all other materials sharing the same shader graph. Currently I have to duplicate materials…
Hope you are all well and your families are staying safe/healthy during covid. I'm currently part of a start up that focuses on Augmented Reality on target images and we are seeking a creative 3D Unity Artist that can create unique visualizations. Please note this is not specific to gaming visuals so we are not looking for…
Can I get my entry changed to the Accepted section? Here is a new image to go along with the move. Scuba Cat! Steam Workshop Email Skills: Modelling, Texture Favored in: Single Items, Sets