Good evenin. This is what i have done so far: Made simple brick shape in 3dsmax, exported to zbrush. Sculpted several bricks, created an insert mesh brush from about 6 different sculpted bricks. then made a plane in 3dsmax with the right proportions for my scene. unwrapped and exported the plane to zbrush. Used the insert…
Hey guys, I'm making a realistic Rick from Rick and Morty and wanted to get some fresh eyes on how it's going. This stuff is all mostly low detail block in, and the hair is mostly a placeholder for future hair planes. Looking for feedback so any comments would help!
CGSociety has a great 2 page article discussing Splash Damage's latest effort, Brink. They talk a lot about their art and design choices they made when working on the game as told through concept art samples. Lots of pretty pictures and some great thoughts to absorb.
The sand thing can simiarly be accomplished in fixed function pipelines by alpha color masking with a GE128 alphatest brick texture layer over opaque sand... i'm inspired to try that trick myself. Won't be as natural though
Hey guys, i use 3ds max for quite some time now and i am searching for more advanced technics and tricks. Sadly my company is not working with 3d studio, so i am looking for all the small tricks and shortcuts which you would get when your coworker walks by and just say "hey ever tried it this way?". Rigging, animating,…
I LOVED BRINK, and secretly hope this is a mechanical clone that attempts to trick all the people who didn't get brink into loving it. But if it's something totally original ill dig that too.
WIP of diffuse/norm texture for the floor tiles (shown above). What's that trick where you add depth to certain tiles/bricks in normal maps? Adding different tones of grey in the red and green channels? Will play with that later.
Looks great man!! The only thing I can say that I personally don't like is the brinks on your wall slanting at an angle. I would just have them go straight as all of your other bricks.:)
Hey everyone. Hard surface is dragging me down and Im still struggling with it. So I thought I would take a break from that and try to model Rick from Rick and morty. My first attempt at a character model, but I know most basic things still apply. Its a WIP and Id love critiques or ways I can do things better. Currently…