Hello everyone, this is my first post. Let me share with you the stylized character portrait of my favorite movie villain Gustavo Fring from Breaking Bad series.
I used to do 2D drawing in the past, and one of the things I learned was that you needed good fundamental skills on realism before practicing stylized drawings (cartoons, anime etc.) Does this apply to 3D modeling? I know that drawing isn't a requirement for making good 3D models. I don't know how to explain it, but what…
Is there good courses from start to finish ? I would like to watch courses for creating stylized character. Everything i find is realistic or hyper creature. I want to create stylized characters, before i go to extreme realistic. Also, some recommendation for online courses for Anatomy. Especially if it used with Zbrush.
Hi Folks. Working on a stylized Dungeon / Prison Scenery, its gonna be in a 2D side scrollers point of view. C&C are more then welcome Here is a simple blockout done in Maya and a Test version in Unreal with some quick lights and post effects to it.
Hi everyone, I am designing this stylized gun and doing the textures hand painted. Let me know what you think.. Did a quick rough sculpt in ZB and went on to texturing. It is in an early stage but this is what I got so far:
Haven't done a humanoid sculpt in a while, so I though I'd get in some practice with a quick head sculpt. Decided to have a bit of fun, too, and try to do a stylized head a-la Clone Wars. Critiques very much welcome!
Hi! I recently finished my first stylized environment in Unreal following Kem Yaralioglu's enviro art course on FlippedNormals as reference. Any advice or feedback would be appreciated! https://www.artstation.com/artwork/D55lEo And the trailer video! https://www.youtube.com/watch?v=0lJ7u-iSuwc You can also check my…
Working on this guy, first time doing a human in ZBrush, stylized or otherwise. Concept is my own, so I'm probably going to ditch the rifle for a better silhouette. We'll see. Struggling with matching the drawing, but I've got some time on my hands to keep cranking on it. Trying to get the long neck without going full-on…
This is my take on the cover art of the album Holy Land by the Brazilian heavy metal band Angra. I'm learning how to create stylized assets for games and this project was really good to practice that, I got more used to sculpting in Blender and creating stylized textures is really fun. The model ended up being a bit high…