I am Jonathan Barnett aka DeadlyNebula and this is my 3D recreation of a concept by sparrovv (https://twitter.com/ayzsuzume?lang=en) It was challenging getting all of the details from the original and transfering them into a 3 dimensional format, but it was also a lot of fun. I had the most fun with the modeling in Maya…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
Hello guys, So I have a new challenge to do where I work, we need to create a FPS map. So what I need to take into consideration when doing a "playable" terrain for games? polycount? keep it simple ( to avoid collision problems) etc etc Thank you!
ASSIGNMENT TWO: Creature Sculpt I had some fun with this! The floof was a challenge but I'm overall pretty satisfied with my first crack at it! My subject was the rosy maple moth, probably my most favorite bug! They've become something of a symbol of my mental health journey this year so I thought it fitting for this…
This was a big personal project that I took on after becoming absolutely obsessed with Magic: Arena earlier this year. If you don’t know, this is Elesh Norn. She’s a badass and her design is so iconic. This was a fun project, albeit a challenging one. I’m still learning different techniques and workflows, so there was a…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
First of all, I must say I admire your approach during the texturing phase, especially the stitching details in the middle section, they look really nice, well done. I notice UV seam lines on the top and bottom parts of the model; perhaps you could try making the 'leather layer' a bit more challenging to see by activating…
I think you are interested in more painterly styles, which is apparently a little harder to find the work for. I recommend, putting your skills together into a set. "blizzard art contest" (you likely already know hehe) if you search that in google images, and see kind of that style, I think you could find some inspiration…
....uhhhh what? Montreal is one of the largest game development hubs in the world right now. The lucrative tax breaks are attracting heavy hitters all the time. Off the top of my head I can think of: Ubisoft Montreal - one of the biggest AAA studios in the world with almost 4k people at that location alone. Eidos Warner…