TL;DR: I am wondering if anyone here have tried building games for Nintendo Switch dev unit, and have some idea on what sort of ballpark polygon count threshold I can expect? ---- I know, I know, polygon count is hardly the only factor for performance, given these 2 articles:…
Barajoun
Entertainment is recruiting more than 200 talents for it’s 2nd animated feature film in 2016, after
the fantastic response on BILAL screening: https://youtu.be/X7ifDf6chNw , which is also releasing worldwide in
2016 We are seeking talents
in all division: Creative/Art Department: Creative Director,…
Welcome to 2D Noob Challenge August 1st-15th, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…
- Update! - 10-23-2017 - We have received an abundance of great replies, amazing candidates and killer artwork. We are in the process of selecting a candidate and are no longer accepting applicants. There had been so many great candidates, our project manager is having a difficult time deciding. :) Thank you to everyone…
Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
Febuary 2013 I quit my job as a legal clerk, I started using Photoshop and Maya October 2013 and zBrush May 2014 (with classes) - so yes, it my first zBrush sculpt - though I spent somewhere about 100h split between zBrush, Maya and a little bit of topogun on this ;) It was an overall learning experience - both zBrush…
@ozaffer It looks like Autodesk has corrected the issue (Opposite flag set when freezing transforms on -1 scale) sometime post Maya 2011, though I'm not sure in what version they fixed it. Clearly you're on a new enough version that you have the fix. I tested in 2016 and I don't have the issue there either...though I…
use xgen If you make a curve, select the verts on your animal and run this (nasty mel I googled cos I couldn't be bothered to write any python at this time of day) it'll distribute the curves at each vert. (curve1 being the name of the curve) . You'll want a better script as this doesn't appear to take into account mesh…
Here is my two cents, Personally I feel a website is enough for environment and character artist as you're busy enough in your life. Just a simple website with still images is fine. It is great to see showreels all the same and naturally lends its self well to particles, rigging, animation and games design. Website wise I…