I've got a couple of Indie game ideas I'm doing early preproduction on, and I'm interested in anyone's opinion on the current options for procedural plant modeling (on an Indie budget). The games/my approach: One game is set in a somewhat stylized version of the real world, and foliage is a big part of the game (it's kind…
Hey all, my name is Vidas (known as fakado online) and I'm an aspiring level designer. I've got some things I posted on the Unreal Engine forum and one of them here on Polycount named "The Room" which I'm still working on. I love working with UE4/UDK/3dsMax completely and would love to get a job in the industry. However,…
I'm just wanting to have a quote on this model that I want to be tweaked. Here's the model as on it's original files, along with the FBX. So, what I wanted for this model to be tweaked were these:> Both Ulquiorra's wings and tail moving.> Eyes blinking> The hole in his chest transparent, so it's see-through> The darkish…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
Hi guys and gals! I put together a short summary of video game industry layoffs so far in the year 2013, which countries and cities were most affected, etc. Here's the link: http://www.jonjones.com/2013/08/15/game-layoffs-2013-so-far-by-the-numbers/ And here's the data from the link: I created and maintain an extremely…
Hi Polycount, I'm super new to 3ds Max, and I've been having a lot of trouble with using the UV editor. All I need to do is texture several tubular shapes, but have all of these tubes share a common pixel density on their UVs so that I can tile them seamlessly once I use the meshes in UDK. This information isn't completely…
UX / UI Artist Needed We're building a game for which we need a clean, well made UI. The game is already in alpha and so has menus in it but they are all developer art. We need someone to come in and create new artwork to spruce them up and help make design and layout decisions within the bounds of the current system's…
Okay guys, so I tried to do some modular assests. Here I will post 2 different projects with different parameters. I am going to post few wquestions alongside, hopefully to make things better. Lets start with the more optimized version. Altough the overall polycount is low, the shape is not really poping out. These are…
I did try setting snapping to fixed by 1024 and wasn't sure I could see the point? There is definitely some misunderstanding or miscommunication happening here that I would like to clear up. Now as best as I can tell this is your problem and solution: Modo's grid by default does not increase/decrease by the numbers you…
Ok for the extremely small % of users out there who actually do upgrade cpus, here is some raw math for you. I currently have a 775 Q6600 quad core intel cpu. If I want to upgrade that to something significantly faster that means I have to buy a Q9650. Cheapest price on that new is $275 on eBay. This gives me 147% of the…