Hi everyone, I'm creating my first more complicated model to use in Unreal Engine 4. Before that I've created only simple buildings, walls, etc. I have read that the best way to make High Poly version of a model is to add Quad Chamfer and Turbosmooth to a Low Poly. I done that, but I got a lot of artifacts because of this.…
so first things first, im completely new here and i dont even know if this is the right section to post in, but here goes anyway. i'm GiometryE, or Giovanni, i'm still a rookie when it comes to 3D design but i like doing it nontheless. This time i decided to step out of my comfort zone and tried to make something a bit…
So I just did a basic rig with 3ds Max's bones. I already had the spear ready and just imported it. Doing the renders in Marmoset was quicker than I thought. I also used for reference this post in Erika's Uni Blog to make the images for the portafolio.…
As for the costs of the course (I did it back in 2016 or 17 as far as I remember) was around $ 500,- The structure was that you get a video with 1-2hours of explanations/demonstrations then your homework was to recreate the things throughout the week and submit it. The instructor reviewed it and gave you a personal…
game in surround/eyefinity in horizontal because peripheral is more immersive ( now even more so with correct projection hardware level architecture of pascal ) But even prefer 16:9 3 monitor surround/eyefinity vert setup for workspace compared to the quadrant setup in the Dell. Particularly for the Doc/Reference and…
The model looks nice but it dosnt look right yet with texture. Try baking in a light into your diffuse which is coming from an array over it, so you get a lighter texture gradually from top to the bottom, this makes a big difference and gives your form more definition, especially on the round parts, like the lamps on front…
also still working on the .txt way of working and i think I almost got it Changed my code a bit, now I get this error: --Runtime error: FileStream cannot create: E:\Max\3ds Max 2016\\ExportPath.txt global MyPath = "no path" maxRootDir = getdir #maxroot -- get max root file path global TextFileName = (maxRootDir…
A customized Alienware Aurora looks good, I also think it's fairly in budget. I'm going to make plans for one of these bad boys. "Alienware Aurora Intel® Core™ i7-6700K Processor (4-Cores, 8MB Cache, Turbo Boost 2.0, Overclocked up to 4.2GHz Windows 10 Home 64bit English Dual NVIDIA® GeForce® GTX 1080 Founders Edition with…
Palms facing forward is a diagram and anatomical reference thing, but you want to sculpt in the relaxed palms-down pose, as JadeEyePanda said. It's better for the rig and the animators to work with, beyond just being a set standard. This thing is essentially a diagram of planar forms. That's why I linked it earlier.…
use xgen If you make a curve, select the verts on your animal and run this (nasty mel I googled cos I couldn't be bothered to write any python at this time of day) it'll distribute the curves at each vert. (curve1 being the name of the curve) . You'll want a better script as this doesn't appear to take into account mesh…