I could really use some feedback on my composition. So far, I have only modeled out the gramophone, everything else is just a block out to get the composition right before I start modeling out everything else. I’m wondering if it feels too busy or looks awkward? I’ve been looking at this for so long I can’t tell anymore!
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Started working on a tiling floor material. About 3 hours spend on it. Modeled a highpoly, baked it on a plane, added a few rivets with NDO and threw it in DDO. Did not do any painting yet, these are all slightly modified smart materials.
Ahh you guys are too fast, heh. But it takes time to think up subliminal signals. Just stare at the moving lights until it starts to slow down then do what the voices in your head are telling you to do... it will be ok.
Fail! Apparently I messed up my centerline, so smart resym isn't working anymore. Soooo I'll have to start over. I'll be sure to give the shoulder more definition like you said. Thanks for the reply :)
Play on crisis meme, but can it do layers? while also painting on said layers, can it do, i found this to be the test in an alternative app @5k and 2.gb's "mem" starts to pick up rather quickly in said app. Just mentioning this, looks cool.
I am wondering if anyone can help me out. I recently updated my nvidia driver (I don't know if that has anything to do with it) and my AO in substance started giving me this: \ My UV's are on separate texture sets here: I can delete the AO but it shouldn't be that way. I don't understand what is happening. If someone could…
Dropping another update here for this project as I've progressed more and would like feedback as it's starting to look closer to finalized. Made a few test renders after building up the foliage, tweaking some post process values to saturate the scene more and added in a simple snow falling niagara particle system. Added a…
Low Odor: I haven't done a *business* post mortem on ToG, but I did do ones on the design and some of the development process. Here's a talk I gave last year at GDC about design stuff: https://archive.org/details/GDC2015Mirabello .The most relevant bit to this conversation was my conscious decision to aim low on the…
*Thoughts from down the line in 2016* If I was handling this issue now in time I would have started with a nozzle cylinder with more Subdivision Axis's (Axis'? Axii?)... A nozzle cylinder with more edge loops (like 16 instead of 8). a lot of the problems I was having here were spawned because I didn't have enough geometry…