hey there everyone... here's my first non superhero likeness project... i wont say who it is just so i'd gauge my own skills and see if im good enough for you guys to know who am i Sculpting! and also this is my first time trying out DynaMesh and started the model with a ZSphere instead of my usual good topological head…
Hey there and welcome to the grind! I find, especially when learning or as a beginner, it is always cool to embrace a topic that you already really like, be it fanart, landscapes, characters; whatever keeps you moving. I like the dreamy atmosphere and find you caught the afternoon color-set. There is quite a bunch of…
I Need to make some cubes that represent and environment type. I have been looking for reference online but Havent found much except this.... and this is exactly the style that im going for.... I need to make Sand, Water, Ice, Gravel, and Mud has anyone seen more images like these that I can use as reference?
Hello, this is my first post so I hope I don't violate anything. I've been sculpting Lana Rhoades (blogger and former x-rated movie star) trying to get as much likeness as possible. Some refs I am using (can't post all of them): that's what I've got so far: Really need some advices on how to improve my sculpt and get more…
here is the thing u do wrong. u forgot to mention that each axe has different features. one has 2 buttons, one has only 1 button, tho it can do everything the one with the 2 buttons can do. et cetera. the one with 1 button is superior for every human being. imagine not being able to cut with increments like in max lol.…
Is their a way in 3DS Max to mirror a mesh like their is in Blender? Here is an example of what I am talking about. Around 2:10 into the video. [ame=" https://www.youtube.com/watch?v=3FqjSWFXtEg"]Beginners Blender 3D: Tutorial 7 - Using the Mirror Modifier - YouTube[/ame] Is it possible to be editing one side and then see…
Looks pretty good, I really like the head. The arms feel really weak to me, though I'm not sure why yet. I think the tail needs to be worked into the back more, so that it's more of a continuation of his spine rather than something sticking out of it's butt. And I think you need to put more into the legs. It looks like you…
Check this link out: https://forums.autodesk.com/t5/maya-modeling/error-hikcharactercontrolsui-mel-line-329/td-p/7101141 Seems like a likely solution for you as well. I don't know MEL (maya's scripting language), but this error code has something to do with humanIK, which is a rigging thing inside maya. Totally unrelated…