hey, so in UE 4.11+ we have the eye shader (as demo-ed in that paragorn vid a while back). it does offer a lot of control over the look of the eye but this is achieved by separating iris from eyeball textures. just wondering how people work with that since for facial animation it would seem quite essential to preview the…
I have been working on trying to replicate edge damages that can be found throughout the new Ratchet and Clank game. My new environment is inspired by the franchise and I'm having trouble figuring it out using Substance Designer. I'm still new to FX Maps and the Mask Builder. I believe I'm thinking too hard about this and…
I'm working on an old themed air vehicle and have been wanting to get the seat upholstery in order. The majority of the aircraft has been constructed in Softimage, but since the current detail (second attempt) hasn't been quite working out I'm needing to take a different approach. Basically trying to get the same stuff…
That's prob not gonna happen. It MIGHT happen to some degree in next gen pipelines but even for character texturing, I can't see substance replacing photoshop for texturing skin. And one place it will NEVER replace photoshop is handpainted texture studios IMO.
More like 85-100 4096 textures at once. They demoed this at the office here (like 2 hours ago). This could (easily) become the photoshop replacement we've always been looking for. It's still a few versions away (of course) from completely replacing ps, but i can see it coming. :)
Kinda like MaterialReplacer, but not really. http://plugins.angstraum.at/ One way that might work is to use BFF to convert the scene to a script file, then replace all the RGB Tints with a global replacer (I like ReplaceEm ), then load the script back in. Although a script jock will probably come along with a better way...
Hey, ssry for the late response; somethings happened in my life yk. The second option is a 3- to 4-year program, and they have the obligatory government seal of approval that they are in fact a university. i have been looking at them more closely. the thing about them is that they are a sister university of enti ub part…
You do if you're trying to win a replacement for it. Anyone satisfied with it wouldn't need a replacement program. Wait, how are the prizes distributed? Would it be possible, if you won and didn't need the 3D software, to take the copy of Maya and sell it rather than activate it?
this happened to me last year, it was the psu for me~ Mine was from BFG. I sent it in using their RMA service and got it replaced within a couple of days. BFG also replaced (and upgraded) my gfx card when it broke, which was cool :p
Here is an update based on the feedbacks you guys provided: * I adjusted the post process settings to brighten up the scene. * I removed the god ray (kept its lighting) and side torches to help adjust the focal point towards the front center. * I removed the still waterfall plane I created and replaced them with purchased…