It's both more simple and more complicated than it seems. In short : • You basically never want "skin under the clothes" • This usually leads to relying on modular models, following very carefully placed edge loops on the base bodies - either having skin and clothes as part of the assets as mentioned above, or keeping them…
Hello There. I've encountered a problem hoping you guys can help me. I have to render a 360 view of a car with 8 different colors. and I want to render the color changing part separately so I can render static (in the means of color) objects only once. So the best thing came to my mind was to use the invisible to camera…
I already bought most of his tutorials, and TRIED to get through his demonstration videos on Youtube. I ended up Upping the playback speed upto X2. XD One tiny problem with his stuff is that he seems to use custom scripts in some things that make people confused a bit. He mentioned that he uses a script when he applies his…
I live comfortably working in a studio, I won't be owning a supercar (or any fancy car) anytime soon though haha. The big pay-off I guess where I'm currently at is that I've never , not even once felt the pressure of the studio closing down, me losing my job etc. The stability is real.
[ QUOTE ] [ QUOTE ] when all of a sudden the car in front of me darts into the other lane. the cars infront of him were stpped still. [/ QUOTE ] I really hate when that happens. Not much you can do about it. But some people should know not to jump out of lanes when the car in front of them has stopped. It gives little…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
Just to chime in..yeah, I'm on the regular max or maya methods, it's just fast, more production friendly and just works. What Alec Moody said about cars and racer445 said is my thoughts exactly. But I can see maybe if your doing a highly organic designed hard surface model where mudbox or zbrush might actually work better…
i voted don't care. i'm not in it for prizes or competition.. For me it's about team spirit (polycount) and just making something thats better than all the other things I've made. Frankly I don't care about stacked odds, if I think I need to work harder to keep up, then all the better
Even so, most downloadable downloaded games on consoles are lite titles, I don't think many people are willing to download Rage on a console which weighs in over 40GB, that + updates + constant data check stream = well over 60GB+, which is in most house holds the cost of a full month data cap going for 50$+ If you're going…
Thanks! And no - these curve profiles are the actual hair card geometry with a texture already mapped on to them. I'm mainly focused at making the geometry styling/groom process manageable, even with many hair cards so it can be used in production without prohibitively long asset creation times or the inability to tweak…