Outsourcing Artist (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Outsourcing Artist (m/f) for an unannounced Unreal Engine 4 project. We are looking for someone with a great passion for games and art. You will also have a good understanding of technical topics and the ability to create meaningful…
Senior Level Designer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Senior Level Designer (m/f) for an unannounced Unreal Engine 4 project. As a Senior Level Designer (m/f), you will have a great passion for game development in all areas but especially in the use of Unreal Engine. You…
Tools Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Tools Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Tools Programmer (m/f), you will have a great passion for game development and especially the creation of development tools and improvement of…
ZootFly is Hiring: ZootFly is growing to become one of the largest independent video game development studios in Central Europe. We're located in beautiful Slovenia, smack in the middle of Europe, just a hop from the hot Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards. Where else can you choose…
I've been working on lots of little fine tuning, the face is a challenge to try and decide what is important to keep and what you simplify down since he has so much high detail basically everywhere. My goal is to get all the main hits that denote his angularity. IE: Nose, angle of ears, brows, and beard. There's a few…
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style wrapped around a time & place, and are limited in what you can (or cannot) create for this contest. The latter part of my last…
You should talk with @Alex Javor since from what you wrote, it does seem like going indie and making your own game (at a manageable scale) may be a good way for you to use all your ability. As a 3D artist, in production and especially in AAA, all you'll be doing is what you're told. Sure there is some creativity in it, but…
Yo! First, start putting signatures on all your work. Old Church: The branches don't really look too natural, and the bark material needs a little work. The cross is a focal point but it's a little boring. Some damage or a crow or something could improve it. I'd like to see a wide screen version of the image. It was a 2…
Cheers guys. Couple of things i have been thinking is A, thair`s too much content might drop it to a few good pieces B, i might remove my early work Gotham 1 - Treasure planet etc keep it more current ? Mike5424 - Cheers dude cant take credit for the site as it`s carbonmade`s layout X-Convict - Thanks yea it`s sad that…
hey! congrats on finishing your program. that's definitely a good sign that you have the discipline needed to go far in this industry. I'll start by saying I agree with @3dReaperabout ditching the demo reel format and investing some time in learning the PBR pipeline. I can appreaciate the energy it took to build a large…