here is my earlier post... http://polycount.com/discussion/200940/im-reworking-on-a-dumpster-rubbish-bin-i-made-in-2016-this-time-with-better-geometry-for-hp-stuf the bin is high poly, I will use it for making a low poly model later in Topogun. any advice as to how improve Boolian blending of meshes and taking care of…
So this is how it looks like in Designer: Switch is set to "Side-by-side button". Designer Preview section also looks correct. But as soon as I import this to Painter that bool variable for some reason appear as integer selector instead of expected 2 buttons
Joinery is just a part of some houses. They are all pre-cut and slot in now a days then some huge bolts. I can't find the book I had used, but pretty much for a traditional Japanese home 182cm, 91cm, 45.5cm and 27.75cm are numbers you will see often in a home when measuring things. Having gutted my house down to the frame,…
Hey guys, I've been itching to get into some contests or competitions to see how I've improved. Problem is, there doesn't seem to be anything big going on, and it's been months since Polycount had a competition. Does anyone know of (reputable) competitions or contests that are starting up soon or are already in progress…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Hi guys, I'm have some issues with the normals on some stitches I'm working on for a hand. The the stitches get heavily distorted when I back them out from the level 7 of a model down to its Base. Here is how the high poly looks: And here is how it looks baked out : Here is my typology, maybe that's causing the model to…
Hi Im trying to make a hole in my cathedral dome sphere but having some problems to sharp it. Is difficult to add edge loops because it adds pinchs to the sphere mesh. Any idea how can I get a clean sharp hole? The only thing I can imagine is beveling [IMG][/img] Uploaded with ImageShack.us
And thanks for the compliments everyone! I didn't have time to respond to you all last night, so here I go. :) Oh that's cool! After Wandake he was doing mainly freelance, so I shouldn't be surprised. Ryan is a great guy, and a fantastic artist. I hope to be able to work with him again soon. All the artists at Wandake were…
Kingdom Come: Deliverance released and i can show you some of work i did for it. Art Director: Mikulas Podprocky Lead Character Artist: Jiri Bartonek Haircut for Henry, Haircut and beard for Racek: Ivan Cherevko Racek Kobyla Zikmund Naked variation of Henry's body