I really want to find a way to turn a rough lowpoly model done by using ton of boolean operation in 3ds max (with propperly set smooth groups but crappy topology) into good looking (but not ideal production ready) highpoly. Or at leas give this lowpoly a fake look of a highpoly. The final goal is not production ready asset…
Hello. Is there a way to partially smooth masked area in Zbrush? For example, if I have masked area in a form of triangle, can I somehow smooth only one cathetus/side of it?
Hey! As the title implies i'm having trouble with some topology. I've been modeling a plastic chair as an exercise, so think of it as a high poly static mesh. The problem is, i think i stumbled upon a very annoying and inevitable 6 sided pole. Here is the (Still WIP) model and the pole. Ps. the model is symmetrical I…