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Need help fixing an inevitable (Maybe) pole

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Rhav node
Hey! As the title implies i'm having trouble with some topology.
I've been modeling a plastic chair as an exercise, so think of it as a high poly static mesh.

The problem is, i think i stumbled upon a very annoying and inevitable 6 sided pole.

Here is the (Still WIP) model and the pole.
Ps. the model is symmetrical



I thought of a solution, but i'm not sure it's the best. I've simply created a "diamond" shape and transformed it into a 5 sided pole. Though, with this solution i also have a 5 sided pole on the upper vertex


But to be fair, i think it gives me a better result in terms of smoothing

So, do you have better solutions?

Additional info:
- For the purpose of the exercise the model should remain all connected.
-The model from the pictures has a level 3 Subd smoothing
-I'm aware that there is another 6 sided pole right next to it, i just ignored to be concise.
-For the purpose of the exercise the technique used should remain as hard surface modeling
-I'm aware that from long to medium distances, this isn't even a problem, but i'm still curious on the solution.

Thanks for your time : D

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