Hey! As the title implies i'm having trouble with some topology.
I've been modeling a plastic chair as an exercise, so think of it as a high poly static mesh.
The problem is, i think i stumbled upon a very annoying and inevitable 6 sided pole.
Here is the (Still WIP) model and the pole.
Ps. the model is symmetrical
I thought of a solution, but i'm not sure it's the best. I've simply created a "diamond" shape and transformed it into a 5 sided pole. Though, with this solution i also have a 5 sided pole on the upper vertex
But to be fair, i think it gives me a better result in terms of smoothing
So, do you have better solutions?
Additional info:
- For the purpose of the exercise the model should remain all connected.
-The model from the pictures has a level 3 Subd smoothing
-I'm aware that there is another 6 sided pole right next to it, i just ignored to be concise.
-For the purpose of the exercise the technique used should remain as hard surface modeling
-I'm aware that from long to medium distances, this isn't even a problem, but i'm still curious on the solution.
Thanks for your time : D
Replies
Poles still remains, but at least now there are no visible problems.
In your case, we'll need photo reference of the real chair you're trying to match, to indicate how exactly this topology is problematic. Otherwise it's just arbitrary aesthetic "feelings" about what the shape should be. For example: https://en.wikipedia.org/wiki/Monobloc_(chair)