I did a post before about having issues with my seams. I've narrowed it down to this. I was told lots of times it could be my padding. So I padded up as you will see from my maps. I thought this was going to fix it and it surely should. But now seeing this I think its a ddo issue not my maps issue. Basically you can see…
Awesome texturing! I probably can't see it properly, but did you add a hair band where her hair is tied up? Also maybe in future models you could add hair planes which could make the hair more dynamic/believable, instead of it being solid. Other then that it's well done ^^
Hey thank you so much! You're so lucky, I would love to be able to walk or drive casually the track. it's not very often you get the chance to be their on track. I did monaco like that and had the chance to ride my bike and car on Le Castellet in France. Such a crazy moment. (did F3 stage too on the Castelet Driving center…
Like the concept. Texture is definitely improving but I would say push the contrast more. Also your shadows are very monotone and need to have color worked in. Also you need to push more gradients and local highlights with this (things at the bottom will have a less bright highlight, etc than the top near the light). The…
I know it's a holiday dolled up by hallmark and the like, but hopefully the kids made you a nice hand drawn card to put up at the office, told your dad thanks for being so great and maybe got a lil something something from the missus. Happy day to all fathers! Did anyone celebrate? I got together with my kiddo, fiance,…
I use Khronos PBR - it's good for product design because it doesn't change hue, preserves saturation, and gently smooths highlights. I hope Adobe will add it natively to Substance.
Anything else to add about your model ,how did you end up with female with small feet ? did you use any proportional system/chart or other time of reference ? Note : I have to use heavy manipulation of the gif so its far for perfect ,use it only as broad reference
Ok, not as much free time as I would have liked, didn't really get a chance to add more assets, like the flashlight or the extra pieces to the door, but I did add some color to the lighting and put some more color variation in the textures. Hopefully will get more time this weekend to put more into it.
Small update: Textured a pickaxe: I think it's looking pretty good, not sure what I should add/change. I might add some bigger rust spots. feedback would be appreciated! Also did some other props: I'm working on some swords too but they're going to take a while to finish.
The overall read of the scene is much better with the new lighting! For me, the greenish mist / fog is a bit flat. Did you try working with some volumetrics on it? I did some quick CC on the scene to make the light sources pop more (adds dynamic and more dramatic mood to the setting). What do you think?