For the last couple
of weeks I’ve had this idea floating around in my head for Beyond Good and Evil
2, a little project to keep me busy during the holidays and spice up my
portfolio a bit. It’s a game that’s very close to my heart
and basically motivated me very early on in life to become a game artist. So
with my search…
Worst case scenario, build a big zsphere armature around everything (or just dynamesh a blob around it all), and then project that towards the shape (might have to alternate between projecting and remeshing, depending on how complex the object is).
Hi everyone, I've started working on my final project for class and thought that I'd make a thread about it so I could get some feedback, My goal is to make it modular, and also to use tileable textures that I can re-use a lot, my main focus will be the outside of the building & environment but if I have enough time over I…
I'm just finishing this project off and thought I would post here for some feeback and crit. I'm a 2nd year student on a design for games course in Plymouth UK. This is the first time I have tried to bake high to low poly detail and it's been a hell of a learning curve :) The high poly uses Vray to render (there is also a…
Hello everyone! I'm here to share a few WIP shots of my final project at university, I have been creating a environment inspired by the likes of PT and RE7 in terms of atmosphere and trying to convey a creepy feeling without just spraying blood everywhere I've got a few more days to make some changes and tweaks and then…
Hello, there! I came to this forum to get some feedback on my personal projects.It would be awesome if you will be able to leave a feedback.I will leave the images, everything you need.If you can say what i should work more or what tutorials should i do or what should i learn to acomplish a photorealistic interior render.…
Hello, My name is David Radford, owner of DMRadford Animation. I have an immediate need for a Blender Animator for a 2 day animation project beginning tomorrow. Estimated number of working hours required: 16 Pay: $480, fixed. Please email a link to your online portfolio with animation samples to David@dmradford.com.…
2016/8/10 Further processing of the details... My artstation:https://www.artstation.com/artwork/de541 Unreal forum:https://forums.unrealengine.com/showthread.php?119682-WIP-Resident-evil-mansion-Unreal4-project&p=578298#post578298
Hey Guys! I love playing LoL and its style. Especially the project skins. So I'll go ahead and give Garen a try. :D [img]https://i.imgur.com/3q1A8M3.jpg[/img]
been messing around with buildings for a small unity project. just wondered what the best approach was with this type of building I drew some rough red lines to indicate where I could split them up so I can swap pieces out for variation and to optimize uv space. some advice would be cool. currenty I am using small tiled…