If I were you I'd go back and fix up the messed up low-poly. It doesn't look too bad, but theres a lot of stuff you can optimize. After you fix your topology and re-bake, you should look up some texturing tutorials(http://wiki.polycount.com/TexturingTutorials) Right now your gun looks like a gun, but the textures are…
Hello, First fix your UVs in the max. Then enter that to the zbrush file that you already have. (means file that is contain HP sculpted axe with details and paint). If you change your coordinates in the 3ds max then you should overlap each part of axe in the zbrush manually (a little error is ok), if you didn`t change the…
For me I know my HD is about to do die because - * My computer is giving blue screen errors frequently, I thought there must be some problem in the operating system, so i upgraded from windows 7 to 10. Things were good for some time, but soon the blue screen errors came back. * Sometime my pc would become increadibly slow…
About the CRC error, that happens all the time when particular copy protection software is used. When I did tech support for atari we ran into that problem all the time. It mostly happened to people with Lite-on DVD-RW drives from HP or Dell. In most of the cases the drives where using the default windows firmware and…
vladino - thanks :) solid3 - Yo, thanks for the crit. This is the reference that I worked off of for the rack. Maybe to make it look more balanced i could just fix where the rack is setup so it is more centered. Different torpedo similar rack. Shepeiro - Ya I think I will have to go higher poly on the parts with smoothing…
I created a thread about this a while back for the exact same reason I now have I and O set to align vertically and horizontally, respectively. P "collapses" by aligning both vertically and horizontally. I don't have the script here, but at home I set it up to find which sub-object mode you're in - if in Edge mode when you…
This is probably a very noob question hence I put it off as long as I could! But here goes.... This is my setup for baking a groom (converted to geometry) onto a piece of geometry in Marmoset (tried in Blender with a cage as well - exact same results): - groom is set up as the high poly - head cutout/haircap is set as the…
Hey Guys, I've just started to use Max2011, and I'm trying to get chuggnuts UV Unwrap tools working with this version. I've been trying to find something that will work. I found this site: http://fearthedevil.com/words/?p=117 Which has version 1.6 which is compatible with 2010, but I've been using ver 1.5 for so long which…
Hey everyone, just having a frustrating problem during my normal map bake. I'm currently baking a character; things are going well until I get inverted colors in my normal. It's almost creating an object-space normal colors there. As you can see here I do have some more work in general but I don't know how to fix the…
Yo fellas. I recently created a flag mesh with cloth tassles. I have 2 UV sets on it, the first for the base diffuse detail and the second for my baked lightmap and normal map. I have done this loads with a static mesh and never had a problem so I have no idea why I am getting errors with a skeletal mesh. The error I am…