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Inverted colors in normal

Hey everyone, just having a frustrating problem during my normal map bake. I'm currently baking a character; things are going well until I get inverted colors in my normal. It's almost creating an object-space normal colors there. As you can see here I do have some more work in general but I don't know how to fix the inverted colors in my normal on my right hand.AbMlX.jpg I'm baking in 3ds max 2012 and havent had a problem like this before. My cage isn't intersecting on the right hand as it mirrors the left hand. The only thing I can think of that might have caused this is that the right hand is a copy of the left and somehow it has an error... My process before this was making the head, body and hand separate. Then attaching all those parts in both high and low poly then baking the two. Maybe during this process I had an error?

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