Hello everyone. I modeled my headphones. These are the headphones I own and I modeled them directly from life. I have also uploaded my source files so you can use them however you would like. This model is 2284 tri's with 2048 textures. I would like to thank Bartalon on the forums. Last week was turbulence to say the least…
I've got 2 regular monitors and now a Bosto 22u mini. I can move programs to the Bosto and close them. when I start them again they will start on the Bosto. Unfortunately this doesn't work with Zbrush. It always goes to monitor 1. Any advice on getting Zbrush to open on the correct monitor?
Visit Crystal Dynamics at the Career Pavilion at GDC '07 (San Francisco, March 7-9th) Crystal Dynamics, the well-known and respected developer of AAA console titles like "Tomb Raider: Legend" and "Legacy Of Kain", will be at the GDC again this year. Please visit our booth (# 1114) at the Career Pavilion in Moscone Center's…
I am starting to learn to use 3ds Max 7, and I have played around a bit with it before, but I would like to learn how to model and texture properly... AS such I have produced this model to learn to texture: tell me what you think http://www.imagehosting.com/show.php/229180_dynamite.bmp.html PS. where is a good, basic…
Last week I stumbled upon a video of Koola where he shows of some forest environment with in the middle some kind of robot. I immediately recognized the robot as being the work of Simon Stalenhag and I wanted to make something from him for a very long time. So thanks to viv and Koola for the motivation to start creating…
Bethesda Game Studios is looking for experienced iOS programmers for unannounced games. Requirements* Experience with iOS game development with multiple titles shipped * Extensive experience programming in Objective C * Experience with Open GL ES and other 3D technologies * Passion for making GREAT games, and being part of…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
I use the Quixel Suite demo and if i want to edit a layer there comes not the options :( http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html [IMG]http://www.polycount.com/forum/<a href="http://www.pic-upload.de/view-26484352/Quixelsuitproblem.png.html"><img src="<a…
Hey polycount I trust you guys know All The Tech Stuff so could you spare some recommendations for a work laptop? Budget ideally is around $1000-1500. I already have a solid desktop, I've just realized recently that being able to work on the go is really valuable for my current lifestyle. * I do a lot of pixel/2d art so…
Hey, We are looking for weapon concept art for our game. The style is a bit as following: (These are final 3D models ingame) The concepts would be 2D side views with enough definition to get an decent impression how to model the weapon Something like that would be adequate, coloring not required…