https://www.youtube.com/watch?v=DxqJwZ3_eyI Who are we? Ironbelly Studios is a technical and creative service provider based in Montreal, QC, catering to small, medium and large game studios around the world. Our rapid growth over the last several years is attributed to our ability to deliver high quality work and…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5 Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world. Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of…
Me and my team are looking to expand our current team. I'm currently looking for a couple individuals who maybe interested in joining us as we make our first indie game. We are now working on the trailer for the game and in need of 3d modellers, programmers and 3d artist for characters and enemies. If your interested you…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hello, I am currently designing an online, multiplayer Version of GLOOMHAVEN the boardgame. Having tried to program it myself in UNITY and having failed miserably, I am now looking for someone with coding skills, who'd be interested in developing an online version of it. Naturally it is meant for private use only. - If you…
I was wondering if anyone else had come across this problem in Max 8. At the moment it doesn't seem to be happening to all characters, but to a fair few of them. They were all built and rigged and animated in Max 7. If I have saved a character with Figure Mode switched on, when I (or others) load it, it is still in figure…
Hey Froyok, i know this is a necro post and all, but you can access the SceneTexture inside the custom node by using the following code float3 output = tex2D(SceneColorTexture, ScreenAlignedUV(UV));
Next update is ready and there are new game builds available here: http://www.artoflightandmotion.com/downloads ! For this update, I’ve mainly been working on implementing the ideas I had for the seasons and teleporter options I mentioned in the previous update, and I also got my first Aspen bush/sapling done! There are a…