Yeah, most I7's have a very good price/performance ratio. You can go with an I5 but you literally get what you pay for. Usually with CPUs there is an insane price curve but the mid-range I7's have been very good value for money lately. The high end I7's are another story though. The diff between an I5 and I7 is $100, and…
Thanks for the encouragement, its appreciated. Recovering from the typical New Year drinking has slowed me down so before finishing of the thread Im going drop in a general tips list for doing this stuff. Tips 1. Dont forget its not really Hi poly work, its generous lowpoly work that uses hi poly assets to render out…
I don't know what you need the tongue to do when it's not being pointy. Does it need to transition from like a floppy dog tongue into the pointed one, or can you get away with a model swap? IK Spline should already do what you want for aiming a spiky tongue. A feature to disable the S&S should be as easy as mixing in a…
Tip: Erases details, does not hide them, (you would have to figure that out and report back with a working solution.) Yea make a layer/s on the object/s you want to remove/add details from, add morph target, add your details go back to the morph brush and erase the area you do not want that layer to have the details on. I…
Aiming for something significantly more subtle in the theme of 80's Sci-fi and looking at the kind of retro futurism of 80's anime and manga. Specifically things like Akira and Ghost in the Shell https://www.pinterest.com/base16/70s-80s-sci-fi/ right now I've got some pretty early ideas Not sure if it screams 80's or if…
Nope, if you have 2 polys with a 90 degree angle you always have to assign different smoothing groups, there`s just no way to bake a correct normal map with 90 degree polys sharing the same smoothing gorup, you`ll always get shading artifacts. The ideal case is always keeping the model in 1 smoothing group, but due to…
I am running a 24" at 1920x1200 and a 22" at 1920x1080. I have also been using a program called DisplayFusion to handle the integration. The res difference took some getting used to, but its not a problem for me anymore. It is definitly better then only having one, but I would be lying if I said I wouldn't prefer having…
In Zbrush there are always many workarounds. Although S Painter doesn't have displacement map support. What is your intention? Illustration or production asset? If you're just looking to get a nice render/illustration of the model having painted it in SP then you can duplicate your Sculptris mesh>Zremesh the dupe>Divide it…
I wonder if you could do something similar to how old 80's/90's games did running water. namely pallette rotation with gradients. It could be time consuming but you would be able to define specific paths for trickles of water using luminance values. If you could create a 1-255 cycle or maybe a cosin wave linked to scene…
Hello, (Ive decided to re-post this ad instead of just updating it. Hope theres no problem with that) My name is António. Im a 24 y/o Game Designer from Portugal and I come on behalf of NOEX, a small and young video game cooperative. We at NOEX are all about working with a dynamic team, focused on making great games…