Thank you guys! :) We are so excited to finally reveal our newest NPCs in the station. The constructed siblings - Salt & Pepper! These two eccentric sisters handle the research and development affairs on the station, residing in the Research Wing. Having been raised around science their whole lives on the station, they’re…
I was wondering if anyone has actual numbers. For either studios they work at, or know the numbers of. (I had an interesting discussion with some friends, and we feel that number is REALLY low worldwide). Not including outsourcing houses. If you know the actual numbers for any studios, let me know. I am NOT trying to push…
Hey PC :) I'm starting on my humble journey of creating a TIE Fighter. When looking at my portfolio, aside from the fact that it lacks content and other problematic things, I have decided to work on a weak area of mine; hard-surface. I think that if I were to be honest with myself, whenever I have created a hard-surface…
FINAL RENDER You can check the progress and fly-through video down bellow! _____________________________ Hello dear polygonians! "Yir'Daman" is an environment piece I will be creating in the upcoming months, based in an awesome piece of art by the awesome and super talented Yury Ostapchuk. The chosen artwork is this one:…
Latest progress: ______________________________________________________________________________________________________________ Hello everyone! Been a very long time since I last used Polycount but I always liked the community here, so I decided to create a thread for my current project. I am modeling a Storm Raven from…
Honestly if this is for a portfolio piece just go as high as your PC can handle. Quality is king for portfolio pieces and you can always shrink the texture down if you find it unreasonable.
Hey guys! i'm currently finishing up the first piece of my character artist portfolio but i'm realising i overlooked a very important issue, namely the size; i have no idea what kind of polygon count/ amount of maps/which maps i should use, and hoped some of the more experienced people here could help me out. Guess it has…
I remember when the original star wars first came out, it was f***ing huge, though I can't remember being a huge fan. I am still not , although I kind of like it. One of my mate had a light saber and that was pretty cool as an 8 year old The later versions were pretty poor in comparison
well not a big update but was on break for a while and hope to get some feedback im currently modeling hardsurface style is that bad if your gonna zbursh? 1 gonna put some lock on his chest was thinking about giving him some sort of door hinge 2 the cross is very boring atm gonna make new one fast 3 upper amrs boring as…
Every day is seeming a bit much so after today I'll just post up more significant progress... Anyway, here's where I'm at with the concept at the moment: Going down a more muscular/organic look simply because everything I do has hinges and ball joints. Ultimately, this design is going to get roughed up as a re-purposed…