I was wondering if anyone has actual numbers. For either studios they work at, or know the numbers of.
(I had an interesting discussion with some friends, and we feel that number is REALLY low worldwide). Not including outsourcing houses.
If you know the actual numbers for any studios, let me know.
I am NOT trying to push any kind of agenda here, so please don't be mad at me. Also, I am not including the plethora of indie studios, contract positions, or temporary work situations in this (even though there are PLENTY).
**I'll try to keep this first post updated*
Studios:
104
Character Artist Positions:
468
Montreal/Quebec:
Eidos Montreal - 7
Square Enix Montreal - 2
Warner Bros Montreal - 8
Gameloft Montreal - 10
Activision Beenox - 5
Bioware Montreal - 3
Behaviour Interactive - 2
Ubisoft Montreal - 25
Ubisoft Quebec - 3
Sarbakan - 1
Edmonton/Alberta
Bioware Edmonton - 10
Toronto/Ontario
Digital Extremes - 3
Torn Banner - 1
Ubisoft Toronto - 9
Vancouver
Capcom Vancouver - 2
Relic Entertainment - 3
EA Burnaby
Big Park
Black Tusk
Boston:
Irrational - 2
North Carolina:
Insomniac - 2
Funcom - 1
Epic - 4
Redstorm
Maryland
Zenimax - 10
California:
SledgeHammer - 4
Carbine - 7
Riot - 12
The Workshop Entertainment - 5
Naughty Dog - 8
SCEA - 4
Blizzard - 30
Concrete Games - 4
Trion - 2
Molten - 3
Ready At Dawn - 4
Cryptic - 7
Visceral - 3
Waystone - 2
Neversoft - 4
Sony Santa Monica - 7
EA Maxis - 8
Insomniac Burbank - 4
S2 Games Rohnert Park - 7
Kojima - 4
Treyarch - 9
Zindagi - 5
Crystal Dynamics - 2
Obsidian - 3
Respawn - 4
Tell Tale - 1
Toys for Bob - 1
2k Sports - 2
Double Fine -
Texas:
Id - 2
Gearbox - 5
Kings Isle - 13
Retro Studios - 2
BattleCry - 3
CryTek - 3
Arkane - 1
Bioware Austin - 5
Certain Affinity - 3
Portalarium
Edge of Reality
Red Fly
Washington
Suckerpunch - 3
Bungie - 10
Arena Net - 6
Runic Games - 1
Signal Studios - 1
Hidden Path - 1
Zombie - 1
5th Cell - 1
Her Interactive - 1
SnowBlind - 1
Airtight - 3
Cat Daddy Games - 1
Motiga - 3
5th Cell - 3
Undead Labs - 2
Valve - 6
343 - 5
Monolith - 6
Turn 10 - 1
Illinois
Volition - 5
Atlanta
Hi-Rez - 7
Xaviant - 3
Tripwire - 1
CCP
Sweden:
Machine Games - 2
Massive - 1
DICE - 5
Avalanche - 3
Finland
Remedy - 3
Poland:
People Can Fly - 5
Project Red
Techland - 3
City Interactive
cdp.pl
Amsterdam
Guerrilla Games - 3
UK
Splash Damage - 3
Creative Assembly - 10
Rocksteady - 6
Climax - 2
Crytek UK - 3
Evolution - 1
Reloaded - 2
Ubisoft Reflections - 2
Ninja Theory - 5
Codemasters Birmingham - 1
Rockstar Leeds - 2
Rare - 3
Criterion
Ghost (Although I don't think Need for Speed has Characters)
Soho
Media Molecule
Evolution
Sega Sports
Hardlight
Codemasters (although I don't think Forza have Characters)
Climax
Frontier
Headstrong
Warner
Rebellion
Sumo
Traveller's Tales
Russia:
Nival
Mail.ru
Czech Republic
2k Czech - 3
France
Quantic Dream - 7
Ubisoft Montpellier - 2
Cyanide - 3
Germany
Crytek - 7
Yager - 4
BlueByte - 2
Japan
FromSoftware - 8
Vietnam
Gameloft - 12
Replies
however, i can bet that actual number of open positions are almost twice of advertized ones. most companies don't advertise actively.
valve (seattle, WA):
http://www.valvesoftware.com/jobs/job_postings.html
kojima productions(LA):
http://www.konami-digital-entertainment.com/jobs.php
now i am curious what the discussion is about ...
Though this does not include indy positions, I know AAA but indy also plays a part doesn't it? I mean a position is a position after all, or we can't really log that information?
Just curious and wanted to ask about the other positions, in-case others wanted to switch over to something else they will love to work with.
Everyone dreaming about Valve aren't they, well the not hired folks are.
just searching for it on linkedin gives me 82,000 hits - although there's quite a few contract positions.
WoW has 15 Character Artists on (scope wise) is the LARGEST game in the world, with no outsourcing.
LoL is the most popular game in the world, and they're at 12.
From a quick look, most single player games (without a Character Creator) seem to average between 2-4 with outsourcing.
And Splash damage had 4 full-time I think. Might be down to 3 now.
I can think of a few local studios that would have at least one full time character artist but I would have to pester people to get actual hard numbers.
3+? Arena Net
1? Runic Games
3+? SOE Online
1? Signal Studios
1? Hidden Path
1? Zombie
1? 5th Cell
1 Her Interactive (confirmed)
1? SnowBlind
1? Airtight
1? Cat Daddy Games
?? Epic Seattle (might be tech programmers only...)
That's probably 10-15? Someone in Texas or California could probably think of a few places.
There are markets too outside of North America, South Korea, Japan, China? Places like NCSoft, SquareSoft, Kojima, Riot Games, Spicey Horse, Konami and probably a few other companies that are wildly popular in those markets but unknown outside of there? What about Europe, Norway and Iceland?
Still, I'm not thinking it goes over 500.
My thoughts exactly.
Ha! no kidding!
6 at rocksteady
x at crytek uk
several at ninja theory
2 of us at Climax studios
We have 6 atm Mark.
Indeed this thread is scary when the global numbers are surprisingly low.
seriously that's scary low.
that graduate with 100k debt. that's aprox 500 zillion dollars a year.
Here in the US I would guess that most non mmo AAA studios would have somewhere between 2-5 character guys, but I don't know what that looks like elsewhere, for all i know there's an army of badasses somewhere in rural China all sleeping in some warehouse working in overlapping shifts constantly cranking out awesome.
Also you have to consider only games of a certain size need dedicated character guys, I think the vast majority of smaller game developers don't need that amount of specialization, doesn't mean those games don't have characters, or even good art for that matter.
And yeah, there are much fewer FX artists, lighting artists too... I think mostly because at most places general artists do this kind of work as part of making the game.
- 5th Cell has at least 2, 3 if you count the lead.
- ArenaNet is probably 10+ if you count those on contract too (I think at least 5 are full-time, but I'm too lazy to confirm).
- Airtight Games has 3.
- Undead Labs has at least 2.
It's pretty slim pickings considering all of the people out there wanting to do this kind of thing, but there are a lot of freelancers and artists working at smaller studios too so I'm sure the number of positions out there is probably quite a bit higher.EDIT: oh, yea, and I'm pretty sure Bungie is not 10! I'd be surprised if they're even at half that at this point.
There are smaller to mid-sized studios with two to four character artists, but this list is about AAA studios.
Some graduates can end up eventually doing movie characters (Josh Herman went from Gnomon to Marvel Studios and there are others such as those that worked on Trollhunter), characters for simulations, etc.
Nope!
You got a number for us?
4 currently and one more in January
some are doing only character and some do some other stuff like props or environment when there is less to do