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Warhammer 40K Storm Raven Fanart

polycounter lvl 13
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Shyralon polycounter lvl 13
Latest progress:

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Hello everyone!
Been a very long time since I last used Polycount but I always liked the community here, so I decided to create a thread for my current project.

I am modeling a Storm Raven from Warhammer 40k, originally only intended for 3d printing. But since I kind of liked the model, I am now planning to convert it into a game asset as well.
Any critiques are very welcome!

Reference:
https://www.warhammer.com/de-DE/shop/Stormraven-Gunship-2020?srsltid=AfmBOoo6KzMvcT_Ag0RJpgpL_TOGJ2uMfwg-MCClwe6kZ_YSP-iAbdXo

Pretty much finished the highpoly already:


Replies

  • Eric Chadwick
    Looking great so far. Which color scheme are you thinking about using?
  • Shyralon
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    Shyralon polycounter lvl 13
    @Eric Chadwick
    Thanks! Not entirely sure yet, either the blue one from the default Games Workshop model or a "custom" Sons of Horus-legion themed greenish one. As I am also planning to physically print and paint this one, probably the default blue (maybe with some nice pattern) for the digital and the greenish one for the physical model.

    Here is the current progress, lowpoly and UVs. Been a while since I did a game model so not entirely sure what the current gen polycounts are. Probably much higher, but it looks okay with the bakes I guess.
    Using one 4k map and mirrored as much as possible.




    Also sneak peek of the first printed parts:

  • Shyralon
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    Shyralon polycounter lvl 13
    First texture version. Still all procedural in substance, will do a manual pass next to get rid of the uniform feel of the edges and rust.


  • Eric Chadwick
    Looking sharp so far.

    Somehow it looks a bit like papercraft right now, like its made of very thin sheets of metal. Maybe it's the sharpness of the edges, the black seams?

  • Shyralon
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    Shyralon polycounter lvl 13
    Absolutely, it looks almost like a cell shader (which is not intended :D
    I think it relates to the lighting, somehow the metal pieces are not picking up the reflection properly.
    Already started transfering it to Unreal which I will use for the final renders and hope it is something which will just go away with proper lighting :D
  • Shyralon
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    Shyralon polycounter lvl 13
    Finished basically everything and did the final screenshots.
    Only things left now are the two videos I am planning (Turntable and a small anim) as well as proper shots of the 3d printed version - then it goes off to artstation :)



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