Looks nice! I agree with Pior about adding a tiny bit more colour to the armour, and what Dave says about the wetness/matte contrasts would probably help separate materials a bit more... same with adding a touch more shininess to the armour... it's not clear what it's made of at the moment, almost looks too soft to be…
I agree with the army paint more and more. i personally feel that the blobular shapes of the paint takes form the shapes you done so well. Maybe a flat paint job with a couple decals here in there would not only show off the wear and tear a lot better but also your marines robot parts. I feel if you wanted to have a…
I usually do renders in ZBrush at high subdiv (with quick 3D Edit on). I'm now making a model where I have no fine detail so it would be nice to render it at low subdiv with BPR smoothing. However when I turn Quick 3D Edit off the preview looks fine and smooth but my renders become very flat (they almost look as if I was…
Hi guys, running into a bit of trouble getting my diffuse map to display correctly in renders. Ive modeled a simple storage container mesh. Everything in the scene has the same single material applied to it consisting of a single diffuse map. (flat red with AO for testing purposes.) My problem is that for some reason, the…
Except for the falx, everything here got done over the past 2 weeks. Kinda bummed that its takin me so long to finish each weapon. I mean a cylinder with an extruded N-gon stuck to it shouldnt involve a 6 hour ordeal in Xnormal trying to get something thats mathematically flat, to look flat. I just finished the shield…
So for the past days I was studying the hands and feet trying to wrap my head around the basic forms and the skeleton. Not easy stuff! I find the hands to be quite expressive and therefore a stiff and flat shaped hand feels unnatural on the figure. I sculpt the hand spreaded before I change the composure, which brings me…
I think what helped me, not only as a 3D artist, but a PAINTER was to take a concentrated crack at creating a handpainted character in the vein of World of Warcraft. Why? Because it force me to not only worry about material definition and good character design, but asked me to solve problems like "Where should the values…
#ZacD - branching out is definitely something I plan on, though showing power and force of pose will continue to be my focus. I'm thinking charcoal ... #JaySmitt - I start with whatever catches my eye about the pose most ... which is usually the ass :P srsly though I tend to build from the core, so ribcage and hip bones…
thanks alot for your replys guys the pants look strange, thats my fault they need a bit more attention, i used diffrent refs of chaps in google images unfortunately i failed to take into account leather grain so its a combo of high grain and low quality leather makes it confusing i think. also they had suprisingly…
Looks really good; you're really making the most of the normal map. If I had to nitpick (and I really do in order to say anything critical) I'd say the edge-wear on the inner parts of the rear post seem a little over-exaggerated, or perhaps follow the edge too exactly — I wouldn't expect those inner corners to be as…