Full Artstation post with turntable: https://www.artstation.com/artwork/EzXn9N Updated with extra work on the texturing and lighting! Brand new renders and a turntable. I think an issue it had previously was a small identity crisis. It was somewhere between a product visualization and a game art piece so it was a weird…
Thank you very much for your honest and detailed feedback! I appreciate it a lot. Regarding the vertical gradients, I completely agree with you that they would make the overall look much better and more distinguishable. However, I'm not sure which gradient colours to choose and if I need to keep the gradient colour…
DANG IT Thanks everyone! I'll definitely be doing my homework on the run up to the interview, but I would genuinely be really excited to work for this company.They actually emailed me an itinerary of what to bring/expect which was nice of them. They requested that I bring all personal and professional sketchbooks so I…
My name is Jungin Baek and I am a 3D character artist who specialize in character creation and managing art assets and outsource work as well. I live in Canada and I am open to full time and freelance opportunities. Portfolio: https://mudbox2014.artstation.com/ If you are interested please message me to my Linkedin.…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
what? and yeah learning is a pretty damn good reason to analyze content that is actually in games. that being said the task here is different, its to get content out of their own engine. probably something like "i placed all this stuff in a level, now i wanna export it all to work around it in my dcc" happens all the time…
Are you a badass Unity/Unreal programmer? Do you like 90's fighting games? You could be a perfect match. I have secured rights with a major publisher to re-make a beloved (INSANELY) popular franchise. The catch? I need to find a programmer who loves the game in question. All will be revealed with signing of an NDA. You…
Hey fellow Polycounters- My name is Dylan and I'm a long time reader.. I also comment on some things here and there. It's a great community ! I recently graduated (June 2010 -June 2011) at Think Tank Training Centre in North Vancouver. So I am now just working on building up a decent portfolio to obtain a job hopefully by…
Hi everyone, I have a issue with the Volumentric Scattering and the Raytracing, once the raytracing and the volumetric scattering is on, the mesh polygons begin to be seen. Anyone knows what is going on? The mesh is smoothed. With Subsurface Scattering is working fine. Thanks. The third picture is exaggerated so that you…