I've just started using Sculptris (or sculpting in general), and I'm beginning to get a hang of the controls (my artistic ability is another matter entirely). I'm making a monster/demon/thing with 8 horns, and I don't exactly get how to make them nice and smooth with sharp points on the ends.
This is a character from the game Sky Pirate I made last week. I've been jumping back and forth between painted textures and sculpt baking in my projects lately... crits welcome. Thanks
Put the paint effect on a different layer, place it somewhere below everything (it doesn't need to be visible). Add an anchor point above it. Add a fill to the mask where you want to invert it. Point the fill to your anchor point, then invert it in the fill level controls. If none of that makes sense, go and research…
so anyway, i'm a pretty sub-par painter/sketcher. but my girlfriend asked me to paint her, so i did =] crit away! (she said that was fine, as long as "she's famous" haha)
Hi, when i´m painting with multiple landscape materials, there is always a seam that looks like this: Layer blendings are set to "LB Height Blend". Maybe some LOD problem? I checked it, but found nothing.
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
Let me tell you I love setting it to render and watching the entire render field fill up with buckets, then all the buckets are gone and it's 40 seconds later and my print quality render is done
So... we're gonna practice hand painting stuff With a series I really like Starting with concepts from the canceled game, Legacy of Kain: The Dark Prophecy (Credit to Andez Gaston, who created these concepts)