High everybody, This is a work in progress blog and critique of a handgun prop I'm making. The concept is a Mauser C96 merged with a Magnum Revolver with a few more gun pieces that add interesting shapes. On top of that I came up with the idea while following Giant Bomb's E3 #content. So this weapon is dressed up with…
I'm pretty green to the whole rigging thing, I've done it very seldomly. The big issue right now is the cables and how to rig them to follow the arm automatically. This may be something needed to be done manually? I'm not sure, rigging and skinning is still fairly new to modeler like me. In the end, this will be put into…
http://boards.polycount.net/showthread.php?t=54150&page=2 I thought someone was working on a tut for this, but guess it got backburned. :D just for noob sake, trying to figure this out I went ahead and followed this tutorial http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=37 I created a simple box…
Amuse is a French animation studio specialized in producing web animated shows for young children. We produce shows that are creative, fun and wholesome for our young viewership. Based on our shows, we have developed application games to allow our young audience to play with their favorite heroes and keep on adventures.…
Hey there, I am relatively new to 3D modelling for games and I was following a tutorial regarding box modelling and afterwards I wanted to try and texture it by using unwrap UVW. I got to a part that got me thinking. Following the tutorial I made those 3 boxes, turned them into 3 prisms and then just attached them to the…
This is going to be a dump of wip images, and whatever I end up finishing. Constructive critiques would definitely be appreciated, but if not well whatever. Anyways as a main subject I mostly do guns, and other weapons. So if your interested in that might as well check back here. Follow my twitter to be notified whenever I…
I don't know if anyone can help, but I follow alot of tutorials and they always seem to grab photos and use layer masks to control scratches, rust, and dirt.They often pile it on and now it's a habit that I've developed.I followed a sword tutorial by racer on how a lot of models tend to be noisy and they over do it to the…
"I've always been taught" ... by who ? There's a world of difference between best practices and recommendations which can only be generic, and the specifics of a given model developed under (also very specific) circumstances. This is obviously a "one off" model. This is completely different from a model made to be modular…
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
Depends on how you will sculpt it in zbrush. Destructive methods include dynamesh, sculptris, and zremesh. Use any of these tools and you change the topology. If you will use any of these tools, you can send it to zbrush in pretty much any state because you're going to change it anyway. If you only need to add extra…