Hello everyone, I just wanted to announce my first release through the unity asset store. It is a collection of 18 realistic rocks which will help you populate your scenes. http://u3d.as/content/darrell-glidden/rough-rocks
Hey everyone. Worked on a small concept of a ravine for about the past week. Original concept by crs1009 on deviantart: http://orig00.deviantart.net/47c6/f/2013/082/1/4/a_narrow_and_desolate_ravine_by_crs1009-d5yy6s4.jpg 6/18/update Increased path width
http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 This has been rummored for a while. Hard to know what to expect, Sony has never been good with peripherals.
http://www.gamesindustry.biz/articles/2011-05-18-atari-drops-cryptic-studios It sounds like they'll be looking for a buyer while they wind down development on their current projects. I really really hope they find a buyer... Good luck guys! Sorry Atari went south on ya...
Just wanted to share this as it gives some insight onto whats happening with Duke Nukem Forever. [ame] http://www.youtube.com/watch?v=PYiDxHykAB4&fmt=18[/ame] Spark
Finally. After an 18 month spell of shitty non-game jobs Im back in the industry. Ive just been offered a position with Streamline Studios in Amsterdam. I am absolutely stoked.
Hello everyone, I'd like to know if I can open an unreal engine project made with unreal engine 18, in unreal engine 16, is there any plugin that can do this, or it is not possible?
http://www.pbs.org/kcts/videogamerevolution/arcade/name/name_that_game.swf Eh, some of them are a little iffy (as in I don't think it was really the sound they say it was..) but still fun. 16 out of 18 for me.
We are a 2 man team, with ages ranging from 18 - 17. We are students at Dudley College currently studying computer games design. This will be our first post on Polycount, we will be posting our ideas and concepts soon, we also look forward to your thoughts and opinions.