Problem signature: Problem Event Name: BlueScreen OS Version: 6.0.6001.2.1.0.768.2 Locale ID: 2057 Additional information about the problem: BCCode: 1a BCP1: 00005003 BCP2: C0802000 BCP3: 00000548 BCP4: 0054AA98 OS Version: 6_0_6001 Service Pack: 1_0 Product: 768_1 Files that help describe the problem:…
Hey fellow Greenteeth, I wanted to discuss Crunch Time when it came to working on games in the industry. I've been working at a small indie studio for about 4-5 months now and I just had my first major crunch. I work roughly 70+ hours throughout the past week. So I was just wondering if Crunch is still a very valid thing…
Hello guys, first timer here, pardon me I'm working on unreal 4 now, trying to blend material with vertex color the setup is like unreal help pages using 3 blend layers i have 3 textures on the setup however, every time i paint blue channel on the red(base texture) some of my green channel texture leaking on the edges this…
Lead Designer - Game Team https://jobs.lever.co/skydance/6c732750-79dd-4c83-9f80-01ef136034f0 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
Hi the community ! I start my own topic for the contest. I will design 4 weapons and I hope you'll enjoy my modest skins =) My inspirations are Alien (79) and Star Wars (IV, V and VI of course). These movies are my childhood so I'm very excited ! I give you a collection of pictures that I use as references. And here are…
Hey guys, Been having this idea in my head for a while to build a planet shader for the unreal 3 engine using height maps as an input, and generating other details and masks procedurally. In my shameful joblessness, I was able to find some time to do this. And because i don't want to type a 2000 page description of the…
Hello! This is my first post on polycount and I would like to share what I have been working on for the past semester. I am part of a game development course in Toronto and have been mostly focusing on modelling and texturing. Some things we learn involve 3DS Max, Substance Painter and Designer, Unreal Engine 4, and…
I've been spamming the WAYWO thread for the last weeks with this one and I think it's time now to create it's own thread. I'm making it for the 3DTotal's lowpoly competition, but the main reason is to build some new portfolio piece. It is with 7976 triangles, uses 4 1024 maps (two for the body, one for the armor pieces and…
Hello Frnds, Avian Ars aims to grow and grow along with its clients backed with the decade above expertise and strategies that aided in serving domestic and international business giants. We make the designs crisp, elaborate, aesthetically just right to make a mark on the viewer and shine just as much as to not outplay the…
I saw a collectible prop on Weta's website and decided to have a crack at it for a game model... since I don't want to drop $700 to buy the prop I figured might as well make my own haha. http://www.wetanz.com/holics/index.php?itemid=19&catid=4 Here's the high poly i have for it so far. i thought i was done, but i noticed i…