I've been spamming the WAYWO thread for the last weeks with this one and I think it's time now to create it's own thread. I'm making it for the 3DTotal's lowpoly competition, but the main reason is to build some new portfolio piece.
It is with 7976 triangles, uses 4 1024 maps (two for the body, one for the armor pieces and 1 for the shield/weapon, this last one wasn't really a good choise perhaps), Max viewport screenshot.
I'm not sure yet if the axe and the shield are adding to or hurting the final model, as I didn't had many spare triangles left for those.
Anyway, I'm calling it done (just a couple more fixs I will probably do) but I'm open for critics and suggestions of course.
Replies
Those skinny fingers look akward, I'd expect something a bit meatier on a rhino (especially holding such a big axe, cool axe btw). Maybe make the axe handle a bit thinner?
Nice lighting!
-N
I think you did a good job "dirtying"and "uglying" this guy up with the blood etc. I understand if you want to be done with this, but you could take it further. Do you have wireframe?
I now, looking back to this model, feel that I lost the main focus, and working on this computer that almost couldn't handle photoshop and max open at the same time killed all the fun. I'll rework some points and learnt a lot of stuff with this one...