Hi @Noth I also suggest you to take a look at the Game Shaders Volume 1 - Dota 2, it is a shader framework for Unity based on the well known Dota 2 game. You will be able to follow the Dota 2 workflow and discover all the effects available :)
Don't let my experience be a guide. Just a "heads-up" my friend. Just don't feel distressed when something is not working your way. And try to find the beauty in all of it. I had personal experiences that halted a lot of my work, both personal and professional. My Wife ended with multiple thromboses over a 5-year span, 2…
Hey guys, haven´t posted anything in ages so I thought I´d take the opportunity to share my updated folio now that Crysis 2 is released. Feel free to crit away! http://www.simonfuchs.net/ Here is an Interview with 3dCreative magazine that gives some more background information on the Crysis 2 Environment Art Production.…
Hi, I would like to take some crisp screenshots of an environment. Everything is downscaled 1 or 2 LODs atm. In the BaseEngine.ini I changed the LODBIAS to -2 for all the texturegroups, but it has no effect in the engine. Doe anyone know a way to globally set all texture to max res, either with LODBIAS -2 or TextureGroup…
NeoGAF user CBOAT has a bit of a reputation for leaks/good predictions, and here's his latest bomb: E: These photos are believed to be from 2011 http://www.neogaf.com/forum/showthread.php?t=758999 http://www.valvetime.net/threads/source-2-left-4-dead-2-prototype-screenshots-leaked.244266/ Also from Facepunch, no idea where…
Hey guys, I decided to get an old high poly finished up and baked for Toolbag 2. Here's my progress so far: I would love any and all feedback right now, I'm not really feeling it right now and think I'm in major need of some fresh eyes and critique. Currently sitting at just under 10k Tris and rendered in Toolbag 2 :)
Hello, I'm Lary, a Junior Environment Artist specialized in stylized 3D. I currently lived in France but I'm available in the UE (Principally). Software Skills: Maya (3 years) Photoshop (4 years) Zbrush (2 years) 3ds Max (1 years) Unity (2 year) xNormal (2 Years) Basic knowledge of 3DCoat, UE4 and nDo/dDo. Portfolio :…
Hey Guys, I've recently finished 2 Substance materials and need you valuable comments and crits to improve my texturing further, please have a look and let me know what you think: * Brick wall made of Cliff stone of some sort: 2. Stone wall with carvings on it, except for figurines sculptures (which is sculpted in Zbrush)…
hey guys, our work on DD2(https://www.dungeondefenders.com/2/) is out and we wanted to share the stuff we've done. Enrique Rivera(http://enriquerivera.blogspot.com/)provided dope concepts and illustrations Some of the skins and characters that I worked on. more on Artstation https://dan.artstation.com/dungeon-defenders-2…