Looks pretty good! The pointy deltoids look a little strange. The figure seems to have a lot of surface sinks (the infraspinatus area in pic 2 for example) which look odd.
{A Game Ready Asset} Inspired from the works of Bungie's Destiny 2, I decided to seek out and create my own interpretation of the beloved weapon: Thorn. The project was an exciting undertaken and involved a lot of work in both Maya and Z-brush with Rendering in Subsistence painter and Unreal Engine.…
I've come to a point where I consider my portfolio complete enough to land me a job in the industry. What do you all think? https://www.artstation.com/ethanrichards01 GROB-06 is my most recent project that is supposed to showcase a proficiency in environment creation within UE5. Honestly this was my least favorite project…
My open letters to Artstation: Part 1: https://www.artstation.com/artwork/r9qDqJ Part 2: https://www.artstation.com/artwork/Jex8E0 Part 3: https://www.artstation.com/artwork/B3Z5Km (My reply to the reaction from Artstation) Thanks for reading!
@kanga as far as performance goes, the main factor will be the GPU, so upgrading that should help. More RAM is always good, but VRAM is more important typically in Toolbag. A faster GPU will render the layers and brush effects faster, and more VRAM will allow you to work at higher resolution with more layers. A couple of…
Hello, My name is Jacob and I am the CEO of Level Box, a mobile game development company producing a freemium strategy app. We need to fill the following positions as soon as possible: 1) 2D game assets for a "background" - comparable to the maps and visuals seen in "Angry Birds 2". This comprises of 5-6 background layers,…
That's pretty interesting Lotekk - nothing wrong with being anal for performance. One thing, though - your maths needs to square your vertex colour first before you do the dot product, since what's being square rooted for the normalise is (r^2+g^2+b^2), but before I squared it I divided the red channel by that length. So…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…
Heya. I think for an environment artist ( I assume that's your angle) it's a good idea to have at least 2 environments, maybe quite different environments to show range and that you solidly understand lighting and composition. For the texture sheets, there's not a lot of need having all of them at such high res on your…