Editable Poly is your friend. Avoid Editable Mesh, which is just legacy code. Within Editable Poly: Cut tool: Is Max's equivalent of Split Polygon. It will snap to neighboring vertices or edges as you use it, or you can cut free-form right in the middle of a polygon with no snapping to edges. Connect tool: Allows you to…
Cubik i think he ment that it lacks SIZEABLE main engines for forward thrust... Just looking at it, its hard to believe those little thrusters could push the damn thing. It's obviously made for transportation and maybe some assault (didnt read description) and it looks like it weighs a few tons. To believe those 2-3 foot…
Collateral Damage Studios (CDS) is an illustration studio with years of experience providing art outsourcing services to our clients around the world. Our strength lies in 2D, mostly-anime inspired artworks. We can do concept art, game assets or even storyboarding. Some of the games that we have done work for included Over…
Hello there. I have learned yesturday how to test a set in Dota2 Test. That's was shocking. Loadout is realy not enough to prepare a technicaly great set. I have 2 bugs, that I want to fix, but I dont realy know how to do it. I. Color bug on Shoulder item. It seemed that yellow color appears in wrong places. I dont see any…
Never done a character before, so meet the Pixie Portia, archmage extraordinaire (my sister's old RPG character) My budget was 900tris and I felt short on just 1, might use it for a glow on her staff perhaps. Since I had never done a character before I wanted to fully rig her up to learn how to do it. In the end she proved…
Hey everybody! I finished up some freelance that was taking up my spare time and I'm back to making some portfolio pieces. I'm creating a few busts with the hope of learning some new techniques and tools I've never messed with before and try to push myself to get into some smaller details I normally gloss over. I'll be…
ok I have been having this issue for time now with my normal mapping. A seam will appear, despite having my uvs merged and softened smoothing groups. This has been bugging the hell out of me for some time now. I beleive is mainly to do with the edges on my base mesh. Iam using transfer maps - High Poly (left) - Low Poly…
I have searched but can't seem to find anything useful. I want to know if there is a way to add edge loops in max with a bias to the outer edge of a polygon rather than the center. For example, say you have an edge ring that varies in width. You can use the dialog to add two holding edges, but since it bases the location…
Hi! I'm an internet personality / meme page admin on instagram under the name of @feline.feels, and over the last few years I've been learning to DJ. I've gotten to the point where I'm ready to get out there, but before I do so, I'd like to create some strong visual branding for myself, as I'm taking my artistic career…
Easiest way would actually be select the edge rings and delete them, then extrude new ones. Sometimes going back a couple of steps is faster than fixing it. Another way would be to select the last edge ring, press 'b' in Maya and keep the soft selection close to not affect too many rings at the same time, then just use the…