Hey everybody! I finished up some freelance that was taking up my spare time and I'm back to making some portfolio pieces.
I'm creating a few busts with the hope of learning some new techniques and tools I've never messed with before and try to push myself to get into some smaller details I normally gloss over.
I'll be making 3, an Orc, "Undead" and Elf, all kind of Lord of the rings inspired and all using the same base mesh to try and simulate how some characters are made in studios. Here are some loose concepts with references of what I'm going for. I may modify the designs as I progress is something isn't working.
Going for a bit of a Lord of the Rings styles, hoping to make them look grounded in reality.
Here are the meshes, currently all of them are at subdivision level 2, trying to focus on larger anatomical shapes before I get further
Critiques and feedback gladly accepted
Replies
You should block the clothes in and polypaint those tattoos etc
Edit: Oh, god. Just saw the title of the post, must have missed it when I wrote the post . Sorry!
I forgot to mention that because the Orc is the only one that will be showing it's torso the anatomy will matter most on that one, the other 2 will be covered in armor. Still wanted to get some anatomy in there because I'm feeling a little rusty
Shadow of Mordor maybe?
I have been working on some block outs, trying to get a feel for the shapes and what's working or what isn't.
I'm making the elf based off a model named Leonardo Taiwo, I liked how regal his features looked.
Also added some reference images in the first post to hopefully give a feel of what I am going for.
Critiques and feedback always welcome!
Comments and crits always welcome!