If this is what it takes for people to start using the ESRB then so be it. It's sad this is how far it had to go before people took notice of it =. Hopefully when the clueless get caught up, this can be relaxed. [ QUOTE ] Soon were going to have a "War on Videogame Violence," [/ QUOTE ] YEAH games win! Hopefully England…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :) .*…
BAAH its more work but really if your not up for it don't do it. Alot of jobs cause people to relocate every few years. When I was growing up we moved around alot following my dad as he was sent on 1-5 year assignments. Really as a kid(and most kids don't take it this way) I loved it. I got to see a lot of interesting…
So I was looking into custom lighting, and after looking at this thread, http://www.polycount.com/forum/showthread.php?t=78408 I dug in and tried to replicate what Sprunghunt was doing. And with a little more fiddling managed to get it working in color by splitting the RGB and recombining it in faux-CMYK. I added a depth…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Very nice! It's hard to judge without any audio, but I'd say overhaul the piece seems a bit long. You could probably cut the middle part of him slowly walking by half. If you still wanted to keep the "feeling" of it taking the poor guy forever to get to her, you can add in some fun little things like a timelapse of the sun…
Hi I am in needed of a freelance who can create a realistic 3d character model with textures.I don't need any rigging.I only need someone who has atleast 2-4 years of experience and create realistic 3d character models as well as textures. Here are the details for the budgets:- 1.maximum budget is $500-$700 for 1 character…
Material Meshes I decided to go for three materials (besides concrete plaster): metal plates, corrugated metal and wood. These materials will be meshes that are placed on top of each primitive after the distribution algorithm posted above. The meshes are quite low poly (around 1000 tris each) and each primitive only…
When I did rigging in Maya back in 2017 I thought their tools worked fine especially when compared to say 3D Studio Max. What do you expect the parent constraint to do that the one in Maya isn't doing? I thought their Parent constraint did both the rotation and position and that is how it was different from say the…