looking through your work I can tell you're developing pretty well as a 3D Artist, but I'm a bit unsure what type of 3D Artist you want to be, your portfolio is lacking a bit in focus, there's work here that would suit a general artist or an environment artist, but my guess is you want to be a character artist right? I'd…
Hullo, thought I'd offer my quick opinion for what it is worth. I agree with the others about your textures - I think in some cases they seem a bit plastic, and it would be good for you to work on making them feel a bit more rough and like you want to touch them almost. This doesn't mean just drawing blood in somewhere -…
Hi folks. I'm a 22 teenager work in startup as a designer. My passion in 3D art still haunting me everyday if I can be an expert 3D artist in few years later. I have trust issue in art school in my region because they teach us only basic and none of them talk about tips or what problems we would encounter in industry.…
Hello guys, right now i'm working on some buildings and i want broken plaster parts where the brick underneath is coming thorugh that it looks kind of organic like on the picture below. But now i'm asking myself what would be the best way to get the approach done for a game inside UE4. My current thoughts: 1. Sculpt it…
wall of cheesey text It's the catch 22, and some people like myself and a ton of like minded people on this forum have a lasting impression from 3d and anything from conception to rigging a model. There's something tangible with this art. Like when I rig even a low poly model and weight it just right. You on that first…
Ahh Buddy I was actually just thinking of posting the Heath Ledger one lol. I cracked up at work when I heard that. So fucked up... lol I was born with a dick in my brain, yeah fucked in the head My stepfather said that I sucked in the bed 'Til one night he snuck in and said We're going out back, I want my dick sucked in…
My examples are in Zbrush, but the same principles apply no matter which software you use. There is no 'right' way exactly, but there are ways of doing things that are considered 'industry standard' or are proven to be better ways from experienced people. It takes practice, trial and error to see what works best for you.…
The credits are usually controlled by the end client. The outsource vendor can include a clause in their contract with the client, that all contributors must get their names in the project credits. But this is up to negotiation, and some clients will balk. The vendor can also include a clause about allowing portfolio use…